Information:
Assassin's Creed III is the fifth home console release in the Assassin's Creed franchise developed and published by Ubisoft. It features a brand new playable character (Connor Kenway) in a brand new time period and environment (North America during the American Revolutionary war). It's also the conclusion of Desmond Mile's story. The game also features multiplayer and Uplay connectivity.
The game was released on October 30th, 2012 on all major consoles (PC and Wii U
versions were released a month later), receiving critical acclaim.
Assassin's Creed 3 is a third-person action game with elements of parkour and stealth. The game focuses on sneaking around as well as combat. The player spends most of the game playing as Connor, an able bodied assassin who's skilled with tomahawks, his bow, as well as the assassins' signature weapons, the hidden blades. The game's combat works around a three button system where players can choose to either counter an enemy, strike an enemy, or break the defense of an enemy. Combos and counters are different depending on the weapon wielded by Connor. Aiming and shooting with a gun or the bow is handled through both auto aim and the manual aiming depending on the situation. Many of Connor's attacks are also context sensitive. For example, with the series' iconic hidden blade, Connor will discretely stab an enemy when in stealth, leap in the air to stab an enemy to the ground while running, or perform a variety of slashes while in open combat.
Much like other games in the series, AC 3 gives players the ability to sneak their way around the environment. Connor can hide in a variety of places such as hay bales, bushes, or crowds. Open doors and windows make for speedy escapes through buildings, while the new rope dart lets players reel enemies in from a distance. Enemy awareness is indicated via a cone over their heads that progressively fills as long as Connor is visible. The more Connor provokes the enemy factions by killing their troops, the more wanted he'll become. This means that, if pushed far enough, enemy troops will attack Connor on sight. Wanted levels can be decreased by bribing town criers, tearing down wanted posters, or paying to stop the production of wanted posters altogether. When the enemy is in pursuit, Connor must become incognito by hiding, or escape the area entirely.
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