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SimCity 3000 is a simulation and city-building personal computer game, released on January 31, 1999, The game was developed by Maxis and published by Electronic Arts.
Most of the game play from Sim City 2000 remained in Sim City 3000. The concept of
waste management was added as well as the ability to choose from three zoning densities. Also, farms could appear in certain industrial zones.
waste management was added as well as the ability to choose from three zoning densities. Also, farms could appear in certain industrial zones.
The idea of dealing with neighboring cities was much expanded in SimCity 3000. Players could negotiate deals to buy or sell electricity, water, and waste management services. The game also introduced business deals. Players would have the option of allowing a certain type of building to be built in their city. If they allowed it to be built, the player receives a certain amount of money, but also has to deal with an undesirable effect.
Another new feature was landmarks. Landmarks were there mostly for aesthetic purposes, though building one would open the tourism advertising city ordinance. Landmarks were free to build, but limited to ten per city (though there is a cheat that can remove this limit).
Graphically, Sim City 3000 improved upon its predecessor. Buildings were grouped together more rigorously by economic class, creating distinct neighborhoods. The ground had grass and varied in color with elevation. The land had five levels of steepness instead of one. Instead of only pine trees, Sim City 3000 added several types of trees, with oaks being prevalent. On the other hand, Sim City 3000 got rid of the waterfalls introduced in SimCity 2000.
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