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Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft Game Studios on May 20, 2003. The development of the game was led by veteran game designer Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri. The game has taken several concepts from turn-based strategy games such as territories and attrition warfare.[1] Rise of Nations features 18 civilizations, playable through 8 ages of world history The core of Rise of Nations's gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units to suffer attrition over time, which can eventually destroy an unsupplied invasion force.Much like other spin-offs in this popular series, Rise of Nations adds a cadre of new features to the original game. In this game, you can explore 6,000 years of history as you build up the economy of your new civilization and ensure its continued survival.